Risk is a great board game, but it’s so 20th century. Wouldn’t you prefer whiling away a lazy afternoon at the cottage with a more up-to-date tabletop conquest game that better reflects the non-state-based nature of contemporary warfare? If so, War On Terror: The Boardgame might just be for you:
It’s got suicide bombers, political kidnaps and intercontinental war. It’s got filthy propaganda, rampant paranoia and secret treaties…and the Axis of Evil is a spinner in the middle of the board. You can fight terrorism, you can fund terrorism, you can even be the terrorists. The only thing that matters is global domination – err, liberation. (War on Terror: The Boardgame)
The designers of this game have a very dark sense of humor, and the game’s website has lots of little descriptive gems and rulebook entries like this one:
The end game
There are a few possible endings to the War on Terror…
1. An empire liberates the world
They grab enough land, they build enough cities, they drop enough nukes, they manage to keep the terrorist threat under control and they liberate the world! This is the most common ending.
2. The terrorists claim the planet for their own
Through cunning use of political kidnaps, plane hijacks, terrorist attacks, suicide bombers – and all the other vicious strategies available to them – the terrorists destroy all the Empires and the world has no governments. Perhaps.
3. World peace
A rare but strangely satisfying end to the game. When there are no terrorists on the board, all remaining Empires can claim world peace, give each other a hug and go home knowing that they’ve learnt something special. This has happened once so far.
4. Never ending war
The game descends into chaos and the players sacrifice finishing it to save their minds. Luckily, after two years of development and an unhealthy disregard for our own sanity, this doesn’t happen too often anymore. (War on Terror: The Boardgame)
Via Water Cooler Games.
They grab enough land, they build enough cities, they drop enough nukes, they manage to keep the terrorist threat under control and they liberate the world! This is the most common ending.
Through cunning use of political kidnaps, plane hijacks, terrorist attacks, suicide bombers – and all the other vicious strategies available to them – the terrorists destroy all the Empires and the world has no governments. Perhaps.
A rare but strangely satisfying end to the game. When there are no terrorists on the board, all remaining Empires can claim world peace, give each other a hug and go home knowing that they’ve learnt something special. This has happened once so far.
The game descends into chaos and the players sacrifice finishing it to save their minds. Luckily, after two years of development and an unhealthy disregard for our own sanity, this doesn’t happen too often anymore. (
Prolific UK graffiti artist
Ge Jin, a PhD student at the
Activists, political parties and special interest groups have used games to spread their messages for a while now. While artists such as Italian collective