TorGame’s Waking City

September 7, 2006

TorGame’s Waking City project is about to kick off, and looks to be a pretty thorough ARG effort set in the Big Smoke:

Waking City is a game unlike any other game you’ve ever played. Its setting is your everyday life. It takes place over phone calls, e-mails and letters — but more than anything, it takes place on the streets of Toronto. For two weeks in September, teams of 4-7 players will pound the pavement, solving fiendish puzzles, uncovering Toronto’s secret history, and interacting with the agents of a vast and ancient conspiracy. They’ll feel the tug of mystery, the fun of exploration, and thrill of being part of a dynamically unfolding plot. Watch the trailer! (TorGame)

Panthea at BlogTO has a good interview with TorGame founder David Fono. Here’s a snip:

What was the overall driving vision behind Waking City?
Our overall vision is to encourage exploration of public spaces, and to help build community through fostering a better understanding of the city. And to do that in a very fun way. From a game design perspective, we’re very focused on finding ways to convey a narrative that seamlessly blends into “real life.”

What do you think players will get out of the experience?
1) A better sense of the city, from having explored it.
2) The feeling that they’re the protagonists in an exciting story.
3) A lot of unforgettable memories.

Will there be interaction between the teams?
Not so much at first. But as the game progresses, teams will be brought together more and more. Part of our driving vision is the idea of fostering community, and that’s very much a part of the way the game will play out. (BlogTO)

There’s been a lot of coverage about this in the past month or so, and according to TorGame’s website, registration is now closed thanks to a healthy public response. I wasn’t planning on being in Toronto for the game, but now that it looks like I might be there after all… (registered teams in search of a member can email me at remotedevice at gmail dot com)


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